Thursday, May 20

2010 Mod for F1 Manager Pro - v0.93

Download DSR's 2010 mod 0.92 here: http://www.filefront.com/16497395/F1MP2010_v093.rar

This is a sort of demonstration version with no guarantees I haven't screwed something up somewhere. But it demonstrates an important new feature - new car graphics for the sponsor page. It is still a work in progress: only Ferrari, McLaren, Mercedes, Renault and Sauber are complete (and they will probably need some tidying up in the near future).



Sunday, April 25

2010 Mod for F1 Manager Pro - v0.92

Download DSR's 2010 mod 0.92 here: http://www.filefront.com/16249239/F1MP2010_v092.rar

Features for version 0.92:
- Start date set to 2010, and race dates match the first 17 races of the real calendar
- Sponsors & suppliers for 2010, with logos (but no car decals yet).
- Major sponsors will pay more but demand more space.
- Team/driver numbers are now in the correct order.
- Tyre supply for 2011 and beyond, rather than 2010.
- Some fixes (see readme), and improvements to drivers & engineers data.
- The English manual is now included in the package.


Thursday, April 15

2010 Mod for F1 Manager Pro - v0.91

After weeks of procrastination I finally mustered the courage to confront the painful task of hex-editing in the remaining engine supplier logos for the team creation menu - thus completing the last of my goals for the next version of the 2010 mod. The other major new feature is that I have reworked all the engine specifications, including the engine performance data which means they actually work as desired in the game, instead of HP just being a label. A lot of testing is required to see if they need fine-tuning but with top speeds over 320kph at Monza without any car development it's close enough to real world performance for now.

Download DSR's 2010 mod 0.91 here: http://www.filefront.com/16130053/F1MP2010_v091.rar


Sunday, March 21

2010 Mod for F1 Manager Pro

It's just like real F1, but with attrition

If you're not familiar with 1997's F1 Manager Professional, it's not really a surprise: but you may have been missing out on the best F1 management game ever made (from an admittedly short list). I first discovered it over 10 years ago in a bargain bin, and immediately set about using the built-in editor to replace the fake teams and drivers with the portraits and names of their real life counterparts. In 2000, it seemed more logical to simulate the 1997 season it was designed for than undertake any kind of half-arsed 'modernisation'. Never mind the twin obstacles of the editor's limitations and sheer implausibility of creating a whole new set of data for a new generation of drivers.

With renewed vigor in anticipation of the 2010 season (I'm a bit late), and mixed emotions over the latest claims from the undead GPRM (née F1CM) project - a study in mismanagement as grand in spirit, if not in scale, as USF1's attempt to exist in any meaningful way - I finally determined to not only finish a conversion of F1MP to real teams and drivers, but to do so for the upcoming season, which conveniently now had exactly 12 teams (and as I hoped, Stefan were unable to subvert the natural order of things at the 11th hour).

And so here it is. I missed the start of the season by a week, but I would not have considered the mod "playable" if it had not the full compliment of real drivers, real engineers and real teams, all with unique data.





You can download it here: http://www.filefront.com/15889877/F1MP2010_v090.rar

Alas, the lingering taste of 1997 cannot be removed from much of the game.